Archive for 'Tutorial'
Generic pointer emulation in Urbi 1.x
There are no “pointers” available in Urbi 1.x, nor references like in C++ for example. This will change in Urbi 2, where everything is an object and references can be made with a simple assignment between objects. Meanwhile, it is possible to use the “map” type of Urbi 1.x to emulate pointers in various ways, […]
Posted: February 22nd, 2008 under Tutorial.
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How to interface UObjects with other Component Architectures (Corba, Microsoft Robotics Studio, etc)
Thanks to the interpreted nature of the language, Urbi is very well suited for automatic mappings between interfaces, as it allow to create/delete object methods at run time. We will use this to give a few guidelines on how to design a generic UObject capable of creating a proxy to most distributed object architectures. We […]
Posted: January 14th, 2008 under Tutorial.
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